![]() ![]() ![]() Stalblind is the skeletal version of A Link to the Past’s Blind, now holding a giant sword and a shield that deflects all of Link’s attacks. However, only one fight makes the player think outside the box and merge with the boss itself. Many boss battles in A Link Between Worlds force Link to merge with a wall to avoid attacks or force an enemy to hit against it. A Link Between Worlds' best boss battles, of course, use this new mechanic. While still familiar, the 3DS game becomes unique by including a brand new ability that allows Link to fuse with walls. There’s a lot to love here.Ī Link Between Worlds reuses A Link to the Past’s Hyrule to offer a whole new adventure, with upgraded versions of most of the bosses we’ve already beaten on the Super Nintendo. It’s a tough but fair challenge that demands the player to use a new tool creatively, and it has two distinctive phases. On top of all that, the boss room also has spike hazards limiting player movement and stopping you from cheesing the battle. Reaching the second phase of the battle makes the Helmasaur King spit more fireballs around and move its scorpion tail faster. The hammer (or bombs) allows the player to crack the armor, revealing the Helmasaur King’s weak spot on top of its head. Wielding a brand new hammer, Link must face a fire-spitting dinosaur with bone armor covering its face. Found a bow in the temple? You’ll need the bow to kill its boss! While the first two The Legend of Zelda games played around with this idea for some temples, A Link to the Past made it into a staple of the franchise.Īmong all the creative boss battles in A Link to the Past, none is more memorable than the Helmasaur King, the final challenge of the Dark Palace. More importantly to us, this is the game that refined the concept of using a temple’s tool to kill its boss. RELATED: How 'Ocarina of Time' Defined 'The Legend of Zelda' Franchise for Two DecadesĪ Link to the Past hit the Super Nintendo 30 years ago, but it still holds up as one of the best franchise installments. One last disclaimer is in place: this ranking contains many spoilers for the whole The Legend of Zelda franchise. Only a single version of a recurring boss is allowed.Įven with self-imposed restraints, there’s no way to avoid subjectivity altogether, especially with a diverse franchise. Also, to be as fair as possible and to spread the love as much as we can, this ranking follows two rules: This impressive number counts multiple-phases bosses as a single battle and omits minibosses to help the task to become more maneageble. The Legend of Zelda has 18 games in the main series, with 159 unique boss battles. Little did I know that the biggest challenge would be ranking the ten best bosses of the franchise. ![]() To me, one of the essential aspects of any The Legend of Zelda game is the memorable boss battles.Īs a longtime The Legend of Zelda fan, I’ve finished most of its games, spin-offs included. To others is the vast arsenal Link uses to overcome obstacles. It's unquestionable that The Legend of Zelda is one of the most successful gaming franchises ever, but what exactly defines a Zelda game? To some people, what defines the franchise is how it allows players to explore the world. ![]()
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